It’s been around a month since Apex Legends sneaked onto the battle royal scene. Flying under the hype-cover as it’s EA producer spent it’s time promoting their ill received Anthem game, Apex was announced the same day it launched and has since exploded in popularity. The battle royale genre has been the new bandwagon genre that the industry has flocked towards trying to make a quick buck on that the unbelievable popularity of games like Player Unknown Battle Ground and later and even more successfully, Fortnite have found. I was a fan of the original Titanfall and Titanfall 2 so a game from Respawn Entertainment was attractive to me, however Anthem provides a great example of how EA can force great studios to make something way outside of their wheelhouse in the pursuit of some popular and possibly lucrative fad. So I had some hope but also some reservations when I reinstalled Origin (sobbing) to give Apex a go. Fortunately I was pleasantly surprised.
The game retains all the characteristics that have come to define the BR genre but, it does enough differently that the game truly stands out on it’s own and is not some sort of reskin of PUBG, Fortnite, or Black Ops 4. Probably, it’s strongest selling point is that it’s free to play. But the second and more interesting selling point is that the game has launched with a level of completion and polish that has been a breath of fresh air (looking at you Anthem). While there have been some issues with crashing (that have occasionally cut short my game sessions in frustration) it has by and large been a stable game that feels complete with some room to grow. Just about all of it’s systems launched with a level of thought and polish that I have never seen a BR game launch with and as someone who experienced the early days of PUBG that’s something I can really appreciate. That being said the game is different from it’s BR competition in a variety of more tangible ways.
From the beginning of booting up the game you’ll notice the many differences that give Apex it’s own unique BR flavor. The first thing you might notice is that instead of being able play in groups of four, two, or one, Apex forces you to play in groups of three. Did you want duos with your buddy? Too bad you’re getting a rando thrown in there. Want to play solo and truly display your dominance as the most badass Caustic (one of the games playable characters) player that ever lived? Too bad you’re going to have to carry two other total N00bs as you dive into the hottest drop you can find. On the other side the limit to three in a group is also irritating for my friend group who typically now have to leave one man out when we try and play together, but there is a reason for it. The game is structured around squads of this size and is strongest when played that way.

Once you’ve found your group you get to pick your “Legend”. Apex currently offers eight playable characters each with their own special abilities hitboxes, voice lines, and skins. A lot of the abilities synergize with each other, and promote different kinds of playstyles but don’t have an overwhelming effect on the game play. For example, Bangalore can drop smoke and then Bloodhound can make enemies visible in it. Your squad takes turns selecting characters and the last player to pick gets the consolation prize after probably having their main character, Wraith, “stolen” from them, of being the jumpmaster.

Then the game begins and you are all suddenly in the drop ship flying across a relatively small map along a random straight path. Unlike most BR games you drop with only 60 total players or 20 teams of three, this is in part because the pacing of Apex tend to be much faster than other games in it’s genre, typically lasting less than 20 minutes. The map has a variety of collections of buildings/structure where loot spawns and it’s up to your jumpmaster to decide where to drop the squad and then control your collective flights to the desired location, not that you can’t break off and drop on your own. If you are that Caustic player (the name of the character really is a reflection of some of the people who play him and this is definitely not a personally biased judgement on my part) and you want that sick highlight-reel worthy play you will most likely solo drop to that hottest of drops “the bunker” and promptly die leaving your teammates in the lurch down a man for the rest of the game and nothing in the game will stop you from doing that.
Once you land, hopefully in a group, you begin your scramble for armor and weapons to protect yourselves and begin your quest for absolute Apex domination. Communication during the mad scramble is made easy with the groundbreaking ping system. It is easy to ping weapons and attachments you find so your teammates can benefit from your frantic searching for a gun that is not the mozambique shotgun pistol. It is also easy to ping attachments you need for your guns, the location of enemies, or where you want to go (or the millions of mozambique pistols you find so they may share in your pain). And then your game can begin.

Another neat wrinkle that separates Apex from the rest of the BR genre t is the revive system. In most BR games if a teammate takes enough damage they are incapacitated but able to be picked back up and continue the fight if a teammate gets to them in time or before an opponent murders them to lootable death. This mechanic is important to BR games because it heightens the sense of urgency and anxiety in the game and one of the genre’s biggest payoffs is the moments when you overcome that adversity. Those moments when the rest of your team is down and it’s just you against the enemy team and you need to pull off an “epic game moment” in order to pull through are some of the moments that I remember most in playing this game, often even more so than matches I win. Apex has complicated this mechanic in a way that adds to this. Now, even if your teammate is completely dead there is a window of just over a minute to grab their “player banner” and then you can carry it over to a respawn beacon and summon them back into the game. They’ll be as lootless as the moment they first dropped, but they’ve now got a second chance to help your squad win. This mechanic is great. It means that in a competitive fight where you only have one squadmate left standing you still can get back into the game but you are still much more vulnerable for having been completely downed. It also creates the very fun moments where your teammate who ran away from the fight like a brilliant coward can sneak back and theoretically get your entire team back into the game almost completely making up for abandoning you. The mechanic just really feels at home in a BR style game where the objective is to make it to the end not necessarily get the most kills (cough, cough, looking at you random guy who decides to peel off of the squad to hit a dropship where half the players in the entire game are landing).

When it comes to getting around the map, Apex Legends’ characters aren’t as mobile as their kin from the Titanfall entries, but movement is more free than in any other BR game I’m aware of. There is no fall damage and the fastest way to move around the map is sliding down slopes and jumping off cliffs. Additionally you can crawl fairly high up on the various structures in the game and many of the environments enable weird parkour exploits and plays. Additionally zip lines are scattered all over the map and give players quick and easy access to different parts of the map. There are also vertical zip lines attached to balloons that allow you to basically re-drop over a short distance. Combined these features make Apex a very mobile game, and it means there’s another skillset to learn and improve on in addition to the usual shooting
It’s gunplay is probably most similar to Fortnite out of all the other BR games but doesn’t revolve around a building mechanic which for me is a huge plus. The armor and healing system in the game make sniping feel a little underpowered relative to other similar games. Finding cover and healing up to full before a team can close on you to take advantage of a sniper shot that takes you down to half health is usually doable and makes sniping a lot less lucrative. It is still very possible to snipe in the game and the supply drop only, Kraber sniper rifle is a nightmare in the right hands, but as a whole the gameplay largely revolves around midrange to close quarters fights and you’ll rarely find yourself downed by a distant player you don’t see coming.
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If it hasn’t been clear from my tone at this point, I’ve really been loving this game to the degree that I have developed some (probably) baseless hate for people that main certain characters or enjoy a certain style of gameplay different from my own. I have collected many of those memorable moments that keep me coming back to this game and it’s been so nice to scratch the BR itch without having to play a 40 minute game of PUBG only to get headshot by a Kar-98 from across the map or get verbally abused by an eight-year-old wunderkind with godlike building and shotgun skills in Fortnite (I swear this is a hypothetical). The game has already done enough of the things that I think are important such as the amount of polish it launched with and some prompt rebalancing of a few of the guns after the game was launched give me confidence that it will hold my interest into the future. The game is also very replayable. Relatively short matches and including short queues to get in game mean that you can play a fair number of matches without loading screens or tedious cross map running (looking at you PUBG) that tend to sap my energy and desire to play multiple matches in a single session. This will be easier with new content announced to be just over the horizon including things like new maps, characters and guns.
This all being said, the game is not without its flaws. I mentioned earlier that I’ve had some issues with the game crashing frequently enough that I’ve stopped playing much earlier than I intended to and I know those problems aren’t limited to me. There is also no way to re-enter the game after that’s happened which magnifies the issue. This has partially been addressed in some new updates to the game and even new graphics drivers that have increased the game’s stability but it’s something worth commenting on. There are also some small features that I would like eventually such as a matchmaking system so I can avoid playing against people who had 100 hours and 10k kills in like the first three days the game was out. There have also been reports of cheating that if true I hope get addressed.

But, really all of these things are minor complaints. Really the one area that I worry about and that I think might have some badness already baking-in is unsurprisingly, the monetization system. Apex uses the typical cosmetic based loot-box system of getting money to pay for the content they’ve produced and while it isn’t the worst one I’ve seen by a huge margin I am always terribly uneasy about the potential slippery slope situation and with a producer like EA hovering over them I feel a bit more justified in my mistrust. Apex has three types of currency. Legend Tokens, which are earned by playing the game, Apex Coins, which are purchased with real money, and Crafting Metals which you obtain randomly in “Apex Packs” (which is their word for loot-box). Apex Coins can be used to purchase everything in the game, this includes skins, the two characters who aren’t initially unlocked, and Apex Packs. Legend Tokens can be used to unlock the two characters and to purchase modifications for skins you already own and that’s all I’m aware of. Crafting Metal is used for crafting specific skins you want. You also earn an apex pack every time you level up until you hit level 20 at which point it’s every other level and then completely stops once you hit level 100. This means that you get 45 apex packs just for playing the game. But the planned obsolescence in that design is an alarming sign that combines with another odd mechanic. In the games store there is a rotating number of modified skins that you can purchase with your Legend Tokens, however you can only purchase those if you have already unlocked the skin it’s based on, which “fortunately” for you the game store informs you you can buy with Apex Coins and gives you the coin amount and a handy link to go buy the coins you need. I will stress that right now this is not a huge problem for me. I’m not even at level 50 yet, and I’ve really enjoyed the gameplay experience immensely. While I’m not planning on getting sucked-in to spending a much of money on it, I’m nonetheless concerned that this is something that will diminish my long term enjoyment as I worry that the microtransaction creep potential will blossom into a problem that could dramatically decrease the quality of what is currently a great game.
Possible future monetization-ocalypse aside, I really do recommend playing this game if any of what I described is at all interesting to you. The prerequisites to play are very minor for most people. You either need a computer just above the performance level of a potato, a playstation 4 or xbox one past those hurtles the only cost to play the game is free.















